I haven't played it yet, but after reading it seems quite intriguing. It's nice that apart from minimalist, WoD style zine there is also a longer explaination and advise (odes for the lost).
There seem to has been some mixup in layoutm Printer friendly version seems to lack the disadvantage section while not-print friendly version lacks the magnitude section.
Do I read it correctly there is no way to recover Hubris Points? (It makes certain sense thematically)
Thanks for checking it out! And thanks for bringing the layout mixup to my attention - magnitude was a concept I dropped during playtesting, it appears I've uploaded the wrong version. Will be fixed shortly!
You do get to reroll your Hubris Points whenever time passes, but until then you must make do with what you have. This also means that when you do reroll, it can fluctuate a bit how many (if any) points you "recover". The fates can be quite capricious
One more question just to be sure - is it intended that in advantagous situation one rolls with advantage (3 dice drop the lowest) and in disadvantagous situation one rolls normally (2 dice), but escalate the consequences on failure and partial success?
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I haven't played it yet, but after reading it seems quite intriguing. It's nice that apart from minimalist, WoD style zine there is also a longer explaination and advise (odes for the lost).
There seem to has been some mixup in layoutm Printer friendly version seems to lack the disadvantage section while not-print friendly version lacks the magnitude section.
Do I read it correctly there is no way to recover Hubris Points? (It makes certain sense thematically)
Thanks for checking it out! And thanks for bringing the layout mixup to my attention - magnitude was a concept I dropped during playtesting, it appears I've uploaded the wrong version. Will be fixed shortly!
You do get to reroll your Hubris Points whenever time passes, but until then you must make do with what you have. This also means that when you do reroll, it can fluctuate a bit how many (if any) points you "recover". The fates can be quite capricious
Thanks for the reply. I must have missed the part about recovery.
One more question just to be sure - is it intended that in advantagous situation one rolls with advantage (3 dice drop the lowest) and in disadvantagous situation one rolls normally (2 dice), but escalate the consequences on failure and partial success?
That's exactly right
Helped playtest this and I talk about it a bit here. It's great. https://auguryignored.wordpress.com/2023/08/15/heirs-of-the-leviathan-released-a...